
OXFORDARTFACTORY
BRIEF
CLIENT
​
Oxford Art Factory is a venue providing international and local artists, with a world-class platform from which to showcase their talents to an estimated weekly audience of over 5,000 people.
CHALLENGE
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The well know small music venue in Sydney is looking improve their customer engagement through mobile digital platform. From this, they are hoping to increase their ticket and bar sales.
PROJECT DURATION
​
TEAM
MAIN ROLE
2 Weeks
​
3 People
Research
Design Development
RESEARCH
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User Interview (12 participants)
Among other pain points discovered during participant interviews, we found out that many participants who wanted to be better informed about the upcoming events are actually already being informed through newsletters but not with he right content to keep them interested. This kept them from continuing reading after a while. Another finding was, that the main decision factor for the participants was actually the band playing and not the venue.

Not properly
informed
Band-oriented decision.
Need friends to
go with
Ticket cost too high.
* MAIN MOTIVATION TO ATTEND
Online Survey (29 respondents)
An online survey was conducted with a focus on key insights discovered during the user interviews.
The responses from this survey allowed us to generate quantitative data and validate the initial findings. This step later influenced our design solutions.

* CURRENT MAIN CHANNEL OF INFORMATION

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Contextual Inquiry
Walking though the user journey ourselves, and interviewing other users while they are on the same journey is the best way to get their insights. Many details that were left out in the interviews were picked up here!
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Very diverse demographic
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Most attendees follow the band around
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Most invited their friends to come along
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Doors open only 30 minutes before the show


Competitive Analysis
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The OAF currently have a similar features to their competitor website
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Mobile responsive website
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Provides newsletter subscription
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Access from social media is only 3.1% of over all traffic which is much lower that their competitors
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Traffic varies each month with no specific pattern
SYNTHESIZING RESEARCH
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After compiling all the details of our research findings, we discovered the primary patterns of informations which would play a vital role in formulating our design solution.
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User needs to be more efficiently informed about events at OAF
​​
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Users needs to engage friends to go with to the events
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Tickets are too expensive
​
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Many user thought OAF is only a bar

Using the demographic and behavioral pattern of information from affinity mapping, we were able to develop two Personas who represent model customers of OAF.
We then developed a user journey map of the personas to focus on their thoughts and feelings throughout the journey of attending the events to identify pain points throughout their process and identify the design opportunities for the solutions.



DESIGN DEVELOPMENT
After concluding the research we moved on to design stage where our team have generated many potential design solutions evolving around the painpoints and opportunities discovered during research stage. The design ideas were narrowed down to MVP using MSCW to identify the minimum key featured required for our solution to solve the key pain points user were facing.
Sync with user's music
Features to invite friends
Buy ticket on application
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Electronic tickets
​
Calender/ Reminder
​
​
MUST
User's review and rating
Online vote to select band
​
​
SHOULD
Show number of attendees
COULD
Social network on Platform
WON'T



Prototyping & User Testing
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Using the selected ideas from MSCW, we created prototypes to get feed back from users. We conducted two rounds of user testing and iterations based on feedback from the test before finishing with the final prototype.


Syncing page
iterations


Band's detail page
iterations
THE SOLUTION
In conclusion, we have designed a mobile application which addresses all the major pain points which users currently face.
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The application learns the user music preference, allowing OAF to customized its communication to each customers, and make recommendation base on their music preference.
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The application sends notifications once the upcoming event matches the users interested and another reminder notification is sent prior to the day of the event that user has bought ticket for.
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It also facilitates ticket sales right on the application which saves the customer $7-10 per ticket on ticketing fees that they would currently pay.
Further Recommendations
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Once number of users increase, OAF will be able to use the collected preference data to help them select the band for the venue.
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Adjust bar opening hours to increase revenues.
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Bar open sooner to help increase revenue.